Digital Archiving Resources

Browse Items (33 total)

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Nicholas Tanzi wrote a book to assist librarians on how to teach others to use the digital repositories and digital materials in the libraries database. Much like UCF’s library, most libraries have their entire collection online where you can request…

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This website contains multigenre, immersive educational experiences to engage with digitial history and the humanities. It offers interactive approaches to primary source documents that enable users to explore, analyze, and engage with the material.…

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This article gives a transparent view of how archives have been affected by white supremacy. Caswell provides simple ways for students and professionals to dismantle the signs of white supremacy in archives across the United States. Caswell’s…

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The article reports on the implementation of a digitial archival assignment in an upper-level Victorian Literature and Culture course at Florida Gulf Coast University. The assignment had students utilize ProQuest’s database, Queen Victoria’s…

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The authors of this piece aim to introduce the use of primary documents in the classroom to better engage students with the history they are learning. The article offers insight into inverted course models: those that emphasize hands-on learning in…

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This book explains how emulating retro Nintendo consoles work, from the NES to
the Nintendo Switch, and how the reader can participate in emulating these consoles so they can use it with their computer or smartphone.

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This article is concerned with how access to free and open-source software—as well as tools that can be purchased, downloaded, and/or accessed directly online—enable classroom engagement with digital humanities scholarship. Detailing the alternate…

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Digital humanities is a new, emerging field and only recently has it started to take more notice of its application. T. Mills Kelly synthesizes the changes over time of digital history within the two decades. This book serves as a platform for people…

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This book by Jonathan Adrians discusses the world of emulation gaming, including its history and its legal issues such as the acquisition of ROMs, which are used to play the emulated games. It covers a wide variety of systems from home consoles, to…

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Spreadable media is basically getting across the needed message from one person to another through the mouth or in this case through social media. If you break up the term, then spreadable means to describe these increasingly pervasive forms of media…
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